Add a page on 3D resolution scaling #6331
Merged
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Follow-up to #6267.
This covers why resolution scaling should be used in certain cases, and how to use use the various 3D resolution scaling options in Godot.
This is a separate page from the 3D antialiasing documentation, as resolution scaling can be performed independently from antialiasing.
Images on the new page were generated using https://github.com/Calinou/godot-antialiasing-comparison.